Sir Fleur, Playability Update


Lets be honest; Sir Fleur wasn't as fun as most people were hoping.

The major problems that play testers and friends identified were:

  • Combat is too hard:
    • There is unforgiving animation locking.
    • There are no air attacks.
    • Attacks only hit one enemy.
    • There is only one attack.
    • Why does it sometimes do a different attack.
  • The game doesn't work:
    • Mouse click, enter, spacebar, and s all do not start the game.
    • The door won't open at the end of the level.

To cope with these problems, I identified several solutions:

  • Add practice dummies:
    • It could help people learn how to perform combos.
    • I already made the sprite as a test earlier in development.
    • I just had to make an enemy class with no AI (and that wouldn't take knockback).
  • Add a visual indication of how to combo:
    • Combos require precise timing to pull off, but that timing is never specified to the player. This system would show players how long they have to wait between pressing attack to gain access to the more powerful attacks with pierce and knockback.
    • It would show players that this system actually exists! The main idea I had going into Sir Fleur was that I wanted to make a game with combo attacks. A majority of development time went into fine tuning the system. It was therefore depressing to see players not read the instructions and completely miss the system.
  • Add in game tips for how to play and what controls to use.
    • Although most of the tips I added were already specified in the instructions, I get that no one wants to read them. Instructions are large dumps of information before you play a game that you have to remember when you get to the part of the game in which they are applicable. This just makes the game less confusing, more accessible, and more fun for everyone.

Files

SirFleur_v1.1.zip 89 MB
Nov 19, 2022

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Comments

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I didn't even realize the combo system existed. These updates look really awesome though! :)

Yeah; I didn't do a great job helping people learn how to play the first time. How does the system feel now?